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Tropical Environment test
3199E5kennetharry - Dec 19 2014 07:15 PM
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Tropical Environment test
3199E5kennetharry - Dec 19 2014 07:13 PM
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Anatomy of a practice area
3199E5kennetharry - Dec 19 2014 07:11 PM
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Some virtual camera fun
3199E5kennetharry - Dec 19 2014 07:08 PM
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Fly By Creation Tool
perfparwigit - Sep 16 2014 04:17 AM
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Our characters first steps
3199E5kennetharry - Aug 27 2014 12:23 PM
Golf Dev Blog Archives
Fly By Creation Tool
Jun 28 2013 07:22 PM |
Andrew
in Golf Dev Blog
We have just released a video in our videos section that shows how simple it is to create helicopter fly bys in Course Forge
Read story → 8 comments
Some virtual camera fun
Nov 05 2012 03:46 PM |
Guest
in Golf Dev Blog
Every golf game needs a virtual camera but we're not talking Nikon or Olympus here! Our 'virtual eye' cams will allow you to view your round from almost unlimited viewpoints. After all, what's the point of having a complete 3D virtual world if you don't use it to it's full extent.
Read story → 24 comments
Home improvements
Nov 05 2012 02:48 PM |
Guest
in Golf Dev Blog
Sorry no Tim Allen today, although I'm told he's a keen golfer and plays charity pro-ams quite regularly so maybe there's a tie in there ?
Read story → 7 comments
A Bit Of Physics
Nov 02 2012 07:45 PM |
Guest
in Golf Dev Blog
Hey guys - as you could see in our last blog post, we have our golfer taking some basic shots, which means we've started tip-toeing into the shot physics.
Read story → 14 comments
A Portrait of a Designer as a Young Gamer
Sep 21 2012 02:35 PM |
Guest
in Golf Dev Blog
Why do I get up in the morning and do what I do? This is the big question we all should be asking ourselves until we know it like a 3 ft. putt
Read story → 9 comments
Somewhere over the rainbow...
Sep 13 2012 08:44 AM |
Guest
in Golf Dev Blog
...skies are blue and the dreams that you dare to dream
really do come true.
Read story → 20 comments
First crawl - Character update
Sep 03 2012 11:15 AM |
Guest
in Golf Dev Blog
With a bit more colour in his cheeks, our golfer is slowly coming to life. Mike pointed out that this guy looks a bit squat, which is an interesting observation and brings up a good point.
Read story → 559 comments
Anatomy of a practice area
Aug 29 2012 11:36 AM |
Guest
in Golf Dev Blog
I thought it might be interesting to show some of the things which went into designing and creating one of the practice areas for our game. We're trying to create a realistic golf game here and so what do most golfers do when they want to get better? They practice!
Read story → 23 comments
perfectGolf Animation Testing
Aug 28 2012 03:09 PM |
Guest
in Golf Dev Blog
It's one of my other goals to have hyper realistic and natural animation in perfectGolf. This means to me we should not just try to create the most perfect golf swing, but recreate a variety of different swings that work for different body types and golfers.
Read story → 9 comments
A little night golf practice
Aug 16 2012 02:33 PM |
Guest
in Golf Dev Blog
I headed down to my own private range this evening to practice a few drives and pitches. It was getting dark so I switched the floodlights on..
Read story → 0 comments
Our characters first steps
Aug 14 2012 04:08 PM |
Guest
in Golf Dev Blog
Just a small update, but I wanted to share it with you
Read story → 20 comments
Tropical Environment test
Aug 12 2012 10:42 AM |
Guest
in Golf Dev Blog
I started this hole to test our latest version of our course designer program (it's continually updated with new features and bug fixes every few days)
What can I say...I got carried away
Read story → 18 comments
Bunker Development
Aug 08 2012 10:25 AM |
Guest
in Golf Dev Blog
We've been working hard since we posted the first video clips of our new course graphics a while back. We had a lot of positive feedback from the golf community from our initial video showcase but did we decide to leave it at that?
Read story → 25 comments
Golf Course Tee Markers
Aug 02 2012 11:11 AM |
Guest
in Golf Dev Blog
So over the last few days I have been creating a bunch of different golf course objects, namely tee markers, From simple wooden stakes with painted ends, to aluminium hemispheres with club logos. We have 10 different tee markers so far with the appropriate colors, but also with spaces for club and course logos, or hole numbers.
Read story → 0 comments
Live Leaderboard - Visual brainstorming
Dec 14 2012 02:03 PM |
Guest
in Golf Dev Blog
Part of the beauty and the battle when designing an interface is there are an infinite number of directions one can take it. As one of our goals as a company is to be truly multi platform, we look at all interface and design decisions from that perspective. Would it look good on a tablet ? How can we make the experience as good for a mouse user as a touch user, or even a gesture user. What sizes of text read best on what devices, how much can we or do we want to fit on screen?
Read story → 28 comments
First full course finished
Jul 29 2012 10:13 AM |
Guest
in Golf Dev Blog
Perfect Parallel finally releases long awaited images to the public of our first full course! Set in an idyllic Mountain sanctuary, Crystal Pines features, rolling terrain, tricky sloping greens and fantastic views of the nearby snow capped mountains...
Read story → 8 comments