View Other Content
Categories See All →
Search Articles
Recent Articles
Recent Comments
-
Tropical Environment test
3199E5kennetharry - Dec 19 2014 07:15 PM
-
Tropical Environment test
3199E5kennetharry - Dec 19 2014 07:13 PM
-
Anatomy of a practice area
3199E5kennetharry - Dec 19 2014 07:11 PM
-
Some virtual camera fun
3199E5kennetharry - Dec 19 2014 07:08 PM
-
Fly By Creation Tool
perfparwigit - Sep 16 2014 04:17 AM
-
Our characters first steps
3199E5kennetharry - Aug 27 2014 12:23 PM
Products Archives
PerfectGolf Ground Physics Testing
Jun 28 2013 01:03 PM |
Mike Jones
in Perfect Golf
We've been working hard to complete our 'in game' physics. Take a look inside!
Read story → 17 comments
The Three Click Bunker
Dec 06 2012 11:53 AM |
Guest
in Course Forge
So we keep telling you how easy our tools will be to use, but talk is cheap! Here's a quick preview of what it takes to actually make a finished sand bunker (final versions will be more polished and better looking!)
Read story → 33 comments
CourseForge™ in action
Jan 07 2013 12:23 AM |
Guest
in Course Forge
Here are Perfect Parallel's CourseForge™ tools in action. In the video below I show you how you will be able to make a great looking golf hole in just a few minutes using the course design tools we have created for 'PerfectGolf' .
Read story → 52 comments
Perfect Broadcast Suite
Feb 18 2013 05:30 PM |
Guest
in Broadcast Suite
For Immediate Release
2013 Buffalo New York
Perfect Parallel today announces that it will be launching it's largest most comprehensive golf simulation software module or GSSM to date.
Read story → 3 comments
Reticulating Splines
Oct 03 2012 01:18 AM |
Guest
in Course Forge
(Let's see how many of you remember that line from Sim City 2000)
Ok so I wanted my first dev blog post, as lead programmer, to be about one of my favorite things: splines!
Read story → 23 comments